An Introduction

In May 2011, a little known company called Re-Logic released a sandbox adventure game called Terraria. It was the first released product by Re-Logic, and at the time, it was billed as little more than a “2D Minecraft clone.” It sold hundreds of thousands of copies.

In May 2011, I saw the potential Terraria had to be a nexus for a single community – the one I already ran – and I worked to reverse engineer the game just enough to begin work on basic tools to help that goal along. This set of tools was released to a small group of friends at first, but quickly developed into a platform that now supports thousands of players around the world.

My name is Lucas Nicodemus. At the time I created TShock for Terraria, I was a fifteen year old student who had barely enough experience from reading programming books to write basic classes in Java. I met some amazing people during the first year working on TShock, and after two years, I am still proud of what we’ve accomplished together in building it.

I can’t say for certain what the future holds – I don’t think anyone can, but I’m excited for the possibilities that lie ahead.

I’m even more excited that I’ll be able to tell the story as it happens.

The future starts now.

 
16
Kudos
 
16
Kudos

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